#include "ogl_dynamic_image.h"
//#include <d3ogl.h>
#include <cassert>

#include "graphics/graphics.h"
#include "graphics/graphics_util.h"
#include "oglgraphics/ogl_graphics.h"

#include "util/timer.h"		    
#include "util/log.h"		    // log
#include "util/common_macros.h"		// macros
#include "util/mmgr.h"	




oglDynamicImage ::oglDynamicImage (unsigned short Width, unsigned short Height, unsigned short Depth) :
	DynamicImage(Width, Height, Depth)//,
	//m_pTexture(0)
{

}

oglDynamicImage ::~oglDynamicImage ()
{
	//UTIL_SAFE_RELEASE(m_pTexture);
}

bool	oglDynamicImage ::CreateTexture()
{

	return true;
}

bool	oglDynamicImage::CopyBits(COLOR* ColorA)
{

	return true;
}

bool    oglDynamicImage::SetTextureStage(unsigned int _TexStage)
{
    return true;
}
